![]() However, it is more used in designs for production. With this technique, the router will only have a chance to passback every 3 blocks (since there are only one router per 3 inputs) instead of being able to passback every block (from chaining routers).Īnother alternate design is a router junction chain (literally putting routers next to junctions, I'm not gonna make a photo for that). It is built by putting a router not set to filter anything on the conveyor lane, put a router next to it and meh, im too lazy to explain the rest. The sorter-router chain shown above is a good alternative it also uses the router passback function to its interest. What are some good alternatives to router chains?īefore reading, you must understand the core to making alternative designs for router chains: The key to making a good alternative is to reduce its chance of passback. In resource production, that resource transfer difference can mean making dozens, or even hundreds of more resources with the same amount of time and materials. That damage difference can just be the difference between a fine defence and a broken defence after a wave. What does that mean? It means 9 turrets can shoot at the same time instead of 6, dealing more damage in the same amount of time. In the second design, no turrets are fully filled, but 9 of them have at least some ammo compared to 6 with the upper design. In the first design, the first 4 of the turrets are filled, but the turrets after are nearly empty. Let's say you would like to chain up a bunch of duos, here are 2 ways: a router chain, and a sorter-router chain (which I will explain later).Īfter running this for a little while, you can see the difference. ![]() ![]() Here is a video showing the efficiency difference. This is called passback, and it decreases the efficiency of a belt. When routers are chained together, they will have a chance to pass an item back to the router it came from. However, they are NOT designed to be chained. They let you split a line of resources into two, three or even four. So for the first guide, Why never (well, almost never) chain routers. Maybe will also put this on steam when it eventually releases. So I have decided that I should write some guides for this game. FINE FOR ALL BUILDS BEFORE AND AFTER THAT.
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